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"This is an opportunity for to share in the rewards of our success."Īfter all, Pardo said, Defense of the Ancients has a measurable impact on the game industry as a whole - "The tower defense came out of the WarCraft III mod community, and now you see tower defense on the PlayStation Store, and in Plants vs. "Imagine what could happen if you could hire a small dev team and use StarCraft II almost as an engine," he said. Still, Pardo said, it is under active development at Blizzard.
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But purely from Blizzard's point of view, it has a legitimate chance at being an extremely strong deterrant to piracy.Īt launch, the marketplace will immediately allow free distribution of mods, but commerce functionality will be added in later. It doesn't help their PR, I don't think it's a good decision for me and other customers, because it'll make it a pain in the ass to play online for a lot of people. In the end, people will just buy another copy so they don't need to screw with it.
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In local LAN settings, it's even less likely that someone will know how to do these things. Sure, this happens even with World of Warcraft, but I have to imagine that the number of people who actually know how to connect to spoofed servers is a tiny, tiny number of people who pirated the original Starcraft to play on LANs like crazy. Pirates would need to know how to connect to those activation servers. In order to play pirated games multiplayer, people would need to build entirely spoofed activations servers. It's not like there's a hidden switch in the game that will enable people to use Hamachi or other programs to fake LAN. People say that LAN not being there will easily be hacked around, but I just don't see how that's possible.
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It's a form of copy protection, plain and simple.Īnd while I don't agree with it - especially because LAN is so integral to the growth of popularity in Starcraft - I recognize that it has a tremendous chance of actually being a legitimate deterrant to piracy.
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They wouldn't encourage you to install the game on multiple computers and then limit your ability to do so.Īnd don't pretend, even for an instant, like you were planning to install Starcraft II without ever logging into Ĭlick to expand.There isn't a "great reason". And considering the fact that they're building a feature specifically with server-side saved games in mind, there obviously won't be any activation limits. So you need to log into once, the first time you play the game, and that's it. "We totally allow it if you want to do it," but the point is "you don't get access a lot of the stuff." "You can, but we don't encourage it." Browder said. All achievements and friends lists etc will be available as soon as you logon, but the actual single player game is available anyway. You are also required to have or signup for a account in order to install the game. If you want to nerd rage, at least get your facts right: Dustin explained "you need to connect once to install the game." While singleplayer will be available offline, installation must have an internet connection in order to proceed. But cloud-saved-games is also there to sync saved games when you happen to be online. The same is true for some Steamworks games.